You can use the following methods within a Scriptable Renderer Feature to handle its core functions. For more information on Scriptable Renderer Feature scripting and further details on the methods listed below, refer to ScriptableRendererFeature.
Method | Description |
---|---|
AddRenderPasses |
Use this method to add one or more Render Passes into the rendering sequence of the renderer with the EnqueuePass method.By default this method applies the render passes to all cameras. To change this, add logic to return early in the method when a specific camera or camera type is detected. Note: URP calls this method once per camera when the renderer is set up, for this reason you should not create or instantiate any resources within this function. |
Create |
Use this method to initialize any resources the Scriptable Renderer Feature needs such as Materials and Render Pass instances. |
Dispose |
Use this method to clean up the resources allocated to the Scriptable Renderer Feature such as Materials. |
SetupRenderPasses |
Use this method to run any setup the Scriptable Render Passes require. For example, you can set the initial values of properties, or run custom setup methods from your Scriptable Render Passes. If your Scriptable Renderer Feature accesses camera targets to set up its Scriptable Render Passes, do it in this method instead of in the AddRenderPasses method. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.