An Audio Random Container is an object that lets you create audio playlists for your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and apply rules to determine when and how the clips play. For example, you can add randomization, looping, and timed playback to your audio clips. This is an excellent way to create varied and dynamic audio playback for music and sound effects like footsteps, weapon hits, and background music.
The audio cycle and AudioSource API exceptions are important concepts to know before you use an Audio Random Container.
An audio cycle is the full Audio Clips list length. If the list has three audio clips, an audio cycle is three clips.
Use the AudioSource API to start, pause, and stop an Audio Random Container. This is similar to when you use the AudioSource API to play, pause, and stop an Audio Clip, but with the following exceptions:
AudioSource.Play
plays an audio clip in the Audio Clips list based on the container’s Playback Mode. For example, if the Playback Mode is set to Random, it plays a random audio clip in the list.Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.