Techniques for using a Decal Renderer Feature or a Decal Projector in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
---|---|
Introduction to decals | Learn about Decal Renderer Features and their limitations. |
Create a decal via a Decal Renderer Feature | Create a decal in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary using a Decal Renderer Feature. |
Create a decal via a Decal Projector | Create a decal in your scene using a Decal Projector and a Decal Material. |
Decal Rendererer Feature reference | Explore the properties and settings in the Decal Renderer Feature window to configure how decals look. |
Decal Projector component reference | Explore the properties and settings in the Decal Projector component window to assign a Decal Material as a decal. |
Decal Shader Graph reference | Explore the properties and settings in a Decal ShaderA program that runs on the GPU. More info See in Glossary Graph in the Shader Graph window. |
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