Focus events occur when an element gains or loses focus.
Focus events are useful when you need to change focus to and away from visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary. Controls often use focus events to change their contents, depending on the focus state. For example, a text field can display placeholder text while it isn’t in focus, or it can react to the FocusInEvent
to clear the placeholder text.
Focus can change on a visual element from user interactions, such as tabbing or clicking, or using C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary with element.Focus()
.
Focus events separate into two distinct types:
FocusOutEvent
and FocusInEvent
are sent along the propagation path just before a focus change occurs.FocusEvent
and BlurEvent
are sent to the event target, immediately after the change in focus.The base class for all focus events is FocusEventBase.
Event | Description | Trickles down | Bubbles up | Cancellable |
---|---|---|---|---|
FocusOutEvent | Sent before an element loses focus. | ✔ | ✔ | |
FocusInEvent | Sent before an element gains focus. | ✔ | ✔ | |
BlurEvent | Sent after an element has lost focus. | ✔ | ||
FocusEvent | Sent after an element has gained focus. | ✔ |
The following section explains relevant properties unique to focus events. This isn’t a complete list of all properties within the focus event family. For a full list, refer to FocusEventBase.
relatedTarget
: Contains the visual element that’s the secondary target of an event. For FocusOut
and Blur
events, it contains the element that gains focus. For FocusIn
and Focus
events, it contains the element that loses focus.
Event | target | relatedTarget |
---|---|---|
Blur | The element that loses focus. | The element that gains focus. |
Focus | The element that gains focus. | The element that loses focus. |
focusIn | The element that gains focus. | The element that loses focus. |
focusOut | The element that loses focus. | The element that gains focus. |
The FocusOutEvent
is sent when an element is about to lose focus.
target
: The element that will lose focus.
relatedTarget
: The element that will gain focus.
The FocusInEvent
is sent when an element is about to gain focus.
target
: The element that will gain focus.
relatedTarget
: The element that will lose focus.
The BlurEvent
is sent after an element lost focus.
target
: The element that lost focus.
relatedTarget
: The element that gained focus.
The FocusEvent
is sent after an element gained focus.
target
: The element that gained focus.
relatedTarget
: The element that lost focus.
The following example shows how to use placeholder text in a text field. When the text field is in focus, FocusInEvent
fires and clears the placeholder text. FocusOutEvent
toggles the placeholder mode based on the text field contents.
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class PlaceHolderExample : EditorWindow
{
[MenuItem("Window/UI Toolkit/PlaceHolderExample")]
public static void ShowExample()
{
PlaceHolderExample wnd = GetWindow<PlaceHolderExample>();
wnd.titleContent = new GUIContent("PlaceHolderExample");
}
// Tracks whether the placeholder text is currently shown.
private bool placeHolderMode = true;
// The placeholder text to display when the field is empty.
private const string placeHolderText = "Write here";
public void CreateGUI()
{
// Create a new TextField and set its value to the placeholder text.
TextField textField = new TextField();
textField.value = placeHolderText;
rootVisualElement.Add(textField);
// Register callbacks for focus in and out events to manage placeholder behavior.
textField.RegisterCallback<FocusInEvent>(OnFocusInTextField);
textField.RegisterCallback<FocusOutEvent>(OnFocusOutTextField);
}
// Called when the TextField receives focus.
private void OnFocusInTextField(FocusInEvent evt)
{
// If the placeholder is active, clear the text so the user can start typing.
if (placeHolderMode)
{
var textField = evt.target as TextField;
if (textField != null)
{
textField.value = "";
}
}
}
// Called when the TextField loses focus.
private void OnFocusOutTextField(FocusOutEvent evt)
{
// If the field is empty after losing focus, restore the placeholder text.
var textField = evt.currentTarget as TextField;
if (textField != null)
{
placeHolderMode = string.IsNullOrEmpty(textField.value);
if (placeHolderMode)
textField.value = placeHolderText;
}
}
}