Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU, in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
For more information about techniques for optimizing draw calls, refer to choose a method for optimizing draw calls.
Page | Description |
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Scriptable Render Pipeline Batcher | Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls. |
GPU Resident Drawer | Automatically use the BatchRendererGroup API to use instancing and reduce the number of draw calls. |
BatchRendererGroup API | Resources for using the BatchRendererGroup API to reduce the number of batches in the SRP Batcher. |