You can create a skinned meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary character and rig it up with bones in a 3D modeling application.
Unity can then generate all collidersAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary, rigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary components, and jointsA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary that make up a ragdoll from your skinned mesh character.
Create and rig a skinned mesh character in your 3D modeling application.
Save the skinned mesh character in your project folder.
Launch Unity, and select the skinned mesh file.
The Import Settings dialog appears in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary.
If needed, disable Generate Colliders in the Import Settings dialog.
Create an instance of the character by dragging it from the Project View to the Hierarchy View.
Select GameObject > 3D Object > Ragdoll… from the menu bar.
Drag the different limbs of your character instance from the hierarchy to the matching wizard area and create your ragdoll.
The inspector displays the following components:
Skinned mesh renderer
Box collider
Rigidbody
You can check how your ragdoll moves in play mode.
To save the ragdoll as a prefab, select Assets -> Create -> Prefab from the menu bar.
Drag the ragdoll character instance from the Hierarchy on top of the ragdoll
prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary.
You can now reuse your ragdoll character prefab in your project.
For character jointsAn extended ball-socket joint which allows a joint to be limited on each axis. Mainly used for Ragdoll effects. More info
See in Glossary made with the Ragdoll wizard, the following naming scheme applies:
Character joint axis | Description |
---|---|
Twist | Limb’s largest swing axisA joint property that defines the axis around which the joint can swing. More info See in Glossary |
Swing 1 | Limb’s smaller swing axis |
Swing 2 | Twists the limb |
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