Select an Adaptive Probe Volume and open the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary to view its properties.
Property | Description | ||
---|---|---|---|
Mode | |||
Global | URP sizes this Adaptive Probe Volume to include all renderers in the scene or Baking Set that have Contribute Global Illumination enabled in their Mesh Renderer component. URP recalculates the volume size every time you save or generate lighting. | ||
Scene | URP sizes this Adaptive Probe Volume to include all renderers in the same scene as this Adaptive Probe Volume. URP recalculates the volume size every time you save or generate lighting. | ||
Local | Set the size of this Adaptive Probe Volume manually. | ||
Size | Set the size of this Adaptive Probe Volume. This setting only appears when you set Mode to Local. | ||
Subdivision Override | |||
Override Probe Spacing | Override the Probe Spacing set in the Baking Set for this Adaptive Probe Volume. This cannot exceed the Min Probe Spacing and Max Probe Spacing values in the Adaptive Probe Volumes panel in the Lighting window. | ||
Geometry Settings | |||
Override Renderer Filters | Enable filtering by Layer which GameObjects URP considers when it generates probe positions. Use this to exclude certain GameObjects from contributing to Adaptive Probe Volume lighting. | ||
Layer Mask | Filter by Layer which GameObjects URP considers when it generates probe positions. | ||
Min Renderer Size | The smallest Renderer size URP considers when it generates probe positions. | ||
Fill Empty Spaces | Enable URP filling the empty space between and around Renderers with bricks. Bricks in empty spaces always use the Max Probe Spacing value. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.