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Manage components and their values

The InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window displays the components attached to a GameObject. You can add, remove, and rearrange components, and edit their values.

This section explains how to edit and manage component properties. To learn more about using components in a GameObject, refer to ComponentsA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More info
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Topic Description
Manage references Use a GameObject, a component, or an asset as a property.
Use the Advanced Object Picker Learn about the Advanced Object Picker window for references.
Use numeric field expressions Use mathematical expressions to set numeric field values.
Use curves Edit and save curves.
Use arrays Use arrays to store multiple values.
Use bar sliders Use bar sliders to divide a whole into parts.
Select colors and color gradients Select colors and color gradients, and manage them in libraries.

Additional resources

  • Inspecting scripts
  • GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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  • Components
  • PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
    See in Glossary

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