Resources for using render queues and sorting behaviours to change how Unity renders GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary.
| Page | Description |
|---|---|
| Render queues and sorting behaviours | Learn about how Unity renders GameObjects in groups called render queues, and sorts and draws objects based on their distance from the camera. |
| Set the render queue for a material | To change when Unity draws a material, override the render queue value of the material. |
| Set how a camera sorts materials | Use the Camera or Rendering API to change how a camera sorts GameObjects. |