Resources for adding lights to specific points in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, and how Unity calculates the shading of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary based on the intensity, direction, and color of lights.
Page | Description |
---|---|
Types of Light component | Compare the differences between Point Lights, Spot Lights, Directional Lights and Area Lights. |
Per-pixel and per-vertex lights | Learn about how Unity categorizes Light components so they light GameObjects per-pixel or per-vertex. |
Place Light components | Add Light components to a scene, and choose the right type and location for a light. |
Configuring Light components | Resources for calculating lighting in real time at runtime, or storing precalculated lighting in a build. |
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