Understand how Unity manages lens flaresA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
See in Glossary, which simulate the effect of lights refracting inside a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary lens. Use them to represent bright lights or to add a bit more atmosphere to your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
A Flare asset allows you to create and configure the appearance of lens flares.
Flares work by containing several Flare Elements on a single TextureAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary. Within the Flare, you pick and choose which Elements you want to include from any of the Textures.
A Lens Flare component displays a lens flare that is configured by a Flare asset.
You can display a Flare asset with a Light component. If you do this, Unity automatically tracks the position and direction of the Light and uses those values to configure the appearance of the lens flare.
Use this component instead to configure the values of the lens flare yourself, which gives you more precise control.
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