This property modifies the effect of wind zonesA GameObject that adds the effect of wind to your terrain. For instance, Trees within a wind zone will bend in a realistic animated fashion and the wind itself will move in pulses to create natural patterns of movement among the tree. More info
See in Glossary and Particle System Force Fields on particles emitted by the system.
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time.
Property | Function | |
---|---|---|
Multiplier | Scale value applied to wind zone forces. | |
Influence Filter | Choose whether to include Force Fields based on a Layer MaskA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info See in Glossary, or via an explicit List. |
|
List | Define an explicit list of Force Fields that can affect this Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info See in Glossary. This appears when the Influence Filter is set to List. |
|
Influence Mask | Use a Layer Mask to determine which Force Fields affect this Particle System. This appears when the Influence Filter is set to Layer Mask. This is set to Everything by default, but you can enable or disable the following options individually: - Nothing (automatically unticks all other options, turning them off) - Everything (automatically ticks all other options, turning them on) - Default - TransparentFX - Ignore Raycast - Water - UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary - PostProcessing |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.