Resources and techniques for adding properties to shadersA program that runs on the GPU. More info
See in Glossary that artists can use to create, edit, and share materials with different configurations.
Page | Description |
---|---|
Introduction to material properties | Understand how to add material properties, how material property values are provided to shaders, and the difference between serialized and runtime material properties. |
Add material properties | To assign material properties to a Shader objectAn instance of the Shader class, a Shader object is container for shader programs and GPU instructions, and information that tells Unity how to use them. Use them with materials to determine the appearance of your scene. More info See in Glossary in ShaderLabUnity’s language for defining the structure of Shader objects. More info See in Glossary, use a Properties block inside a Shader block. |
Texture properties | Understand the extra properties Unity adds for texture. |
Access material properties in a script | Use the MaterialProperty API to access material properties. |
Set shader variables to material property values | Use material properties to set variables in ShaderLab code or in HLSL code. |
Control material properties in the Inspector window | Use the MaterialPropertyDrawer API or a custom editor to expose material properties in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More infoSee in Glossary window of a material. |
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