If you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings, you can write a Scriptable Render Pass without using the render graph API. The setting is in Project Settings > Graphics > Pipeline Specific Settings > URP > Render Graph.
Note: Unity no longer develops or improves the rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary that doesn’t use the render graph API. Use the render graph API instead when developing new graphics features.
Page | Description |
---|---|
Write a Scriptable Render Pass in Compatibility Mode | An example of creating a Scriptable Render Pass in Compatibility Mode. |
Example of a Scriptable Renderer Feature in Compatibility mode | An example that describes how to create a custom Renderer Feature that performs a full screen blitA shorthand term for “bit block transfer”. A blit operation is the process of transferring blocks of data from one place in memory to another. See in Glossary. |
Scriptable Render Pass Compatibility Mode API reference for URP | Reference for the Scriptable Render Pass API. |
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