You can add the following types of lens flares:
You can use both types in the same scene.
Use the following table to help you choose a lens flare type:
Feature | Lens Flare (SRP) component | Screen Space Lens Flare override |
---|---|---|
Typical uses | Lens flares from the sun and specific lights, custom flare shapes, and cinematics | Lens flares on vehicles and water, first-person games, and science-fiction environments |
Supported platforms | All platforms | All platforms |
CPU and GPU use | CPU and GPU | GPU |
Types of light | All Light objects, except Area Lights | All bright spots and visible lights |
Placement | Attach to individual lights. Place lens flares manually | Generate inside a volume. Place all lens flares automatically with a single setting |
Lens flares from offscreen lights | Yes | No |
Light streaks | No, unless you create them manually | Yes |
Configure flares | Configure per lens flare or per element | Configure for all lens flares together |
Configure flare elements | Configure many settings for each element, per lens flare | Configure several settings for elements, for all lens flares together |
Configure attenuation | Yes | No |
Affected by the environment | Yes | Yes |
Preserve aspect ratioThe relationship of an image’s proportional dimensions, such as its width and height. See in Glossary |
Yes | No |
Chromatic aberration | No | Yes |
Blend modes | Additive, Lerp, Premultiplied and Screen | Additive only |
Occlusion | Screen space occlusion, and geometric occlusion for offscreen lights. Configurable. Occlusion might not always work at the edge of the screen. | Screen space occlusion, generated from the color buffer. Not configurable |
Examples in package samples | Yes | No |
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