Use mipmap streaming to limit the size of textures in GPU memory.
Page | Description |
---|---|
Introduction to mipmap streaming | How mipmap streaming works, and its limitations. |
Use mipmap streaming | Enable mipmap streaming, make a texture work with mipmap streaming, and change the mipmap level of a texture. |
Configure mipmap streaming | Enable or disable mipmap streaming on cameras, set which mipmap levels a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary uses, and set a memory budget for textures. |
Override the mipmap level of a texture | Request that Unity overrides the mipmap level of a texture. |
Preload mipmap levels | Use the API to preload mipmap levels to avoid textures pop-in when you enable a camera. |
Analyze mipmap streaming | Understand and debug mipmap streaming in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
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