Light Modes
Set the Mode of a Light

Choose a Light Mode

You can choose whether lighting is pre-calculated (baked), updated in real-time, or a combination (mixed), depending on the performance and visual quality you aim for:

  • Baked: Provides essential illumination without significant performance impact.
  • Mixed: Ensures a stable lighting setup and preserves shadows.
  • Realtime: Adds dynamic effects and realism, often in more advanced or interactive environments.

The following table compares light modesA Light property that defines the use of the Light. Can be set to Realtime, Baked and Mixed. More info
See in Glossary
:

Light Mode Baked Mixed Realtime
Typical use case Background and ambient lightsLight that doesn’t come from any specific direction, and contributes equal light in all directions to the Scene. More info
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Fixed lights Moving, destructible, or flickering lights
Performance impact at runtime None High Highest
Iteration time Slowest, due to Unity baking both direct and indirect lighting Slow, due to Unity baking indirect lighting Fast
Direct lighting Baked Real-time Real-time
Indirect lighting Baked Baked No, unless you use EnlightenA lighting system by Geomerics used in Unity for Enlighten Realtime Global Illumination. More info
See in Glossary
Realtime Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary
.
Specular highlights No Real-time Real-time
Shadows from dynamic GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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Baked Real-time Real-time
Shadows from static GameObjects, up to Shadow Distance Baked Real-time, or baked into shadow mask textures Real-time
Casts shadows from static GameObjects, beyond Shadow Distance Baked No shadows, or baked into shadow maps if you use the optional Shadowmask Lighting Mode. No shadow
Contributes to Enlighten Realtime Global Illumination Yes Yes Yes

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Light Modes
Set the Mode of a Light