Resources for configuring simulated physics and collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary on particles.
Topic | Description |
---|---|
Particle physics forces | Understand how the Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info See in Glossary can simulate physics forces that act on a particle. |
Apply forces to particles | Use the Particle System Force Field to set up forces on the particles in a Particle System. |
Particle collisions | Understand how the Particle System can create and calculate collisions between particles and GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary |
Particle triggers | Understand how the Particle System can use particle collidersAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info See in Glossary to act as triggers. |
Configure a particle trigger | Create and configure a trigger on the particles of a Particle System. |
Particle System Force Field component reference | Explore the properties on the Particle System Force Field component, to apply forces to particles. |
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