The ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary uses modules to collect different types of data.
Topic | Description |
---|---|
Profiler modules introduction | Add Profiler modules to the Profiler window to collect specific data about your application. |
CPU performance data | Collect data about the CPU timings of your code. |
Memory performance data | Collect data about memory usage in your application. |
Activating Profiler modules | Activate Profiler modules to only collect data you’re interested in. |
Customizing Profiler modules | Create your own Profiler modules to display specific data related to your application. |
File Access Profiler module reference | Reference for the File Access module, which collects data about file activity in yoru application. |
GPU Profiler module reference | Collect data about where your application spends time in the GPU. |
Highlights Profiler module reference | Monitor whether your application meets its target frame rate. |
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