Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
Page | Description |
---|---|
HDR Output | Understand how HDRhigh dynamic range See in Glossary Output works in URP. |
HDR Output debug views | Discover and understand the debug views available for HDR Output in URP. |
Enable HDR Output | Enable HDR Output to a project and configure supporting settings. |
Implement an HDR Output compatible custom overlay | Use code to create a Scriptable Render Pass that supports HDR Output and overlays the output of camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary with correct tonemappingThe process of remapping HDR values of an image into a range suitable to be displayed on screen. More info See in Glossary. |
Troubleshooting Scriptable Render Passes with HDR Output | Solve visual issues in Scriptable Render Passes that occur when you enable HDR Output. |
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