Rendering Statistics window reference
Build profiles

Building and publishing

Build and publish your application.

Topic Description
Build profilesA set of customizable configuration settings to use when creating a build for your target platform. More info
See in Glossary
Use build profiles to build your application for different platforms with unique build configurations.
Incremental build pipeline Learn how to use the incremental build pipeline. For faster iteration during development, Unity uses an incremental build pipeline that only rebuilds parts of the application if they have changed since the previous build.
Visual Studio C# integration Integrate the Editor with Visual Studio.
RenderDoc integration Learn how the Editor supports integrated launching and capture of the RenderDoc graphics debugger, for detailed frame introspection and debugging.
Version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
See in Glossary
Use Unity in conjunction with common version control tools.
Command-line arguments Run the Unity Editor and standalone Player applications from the command line.

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  • Rendering Statistics window reference
    Build profiles