You can use the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) Config package to control some of the settings of URP. Unity automatically adds the package files in the package cache as they are a dependency of URP, but you must make a copy of them in your project before you can use the package.
The URP Config Package currently only changes one setting which is the maximum number of visible lights URP renders when you use the Forward+ Rendering PathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary. For more information, refer to Change the maximum number of visible lights.
To prepare the URP Config package source code for modifications:
In the root folder of your project, go to Library/PackageCache
.
Copy the following folder into the Packages
folder at the root of your project:
com.unity.render-pipelines.universal-config
The URP Config package is now ready for modification in your project.
Note: After you copy the package source code into the Packages
folder, this package code becomes embedded in your project and is no longer part of a Unity install. If you upgrade the Unity version later, Unity doesn’t update the embedded packageAn embedded package is a mutable package that you store under the Packages
directory at the root of a Unity project. This differs from most packages which you download from a package server and are immutable. More info
See in Glossary source automatically. You need to apply the changes to the source code manually. For more information about embedded packages, refer to Embedded dependencies.
You can edit the ShaderConfig.cs
file to configure the properties of your URP project. If you edit this file, you must also update the equivalent ShaderConfig.cs.hlsl
header file so that it mirrors the definitions you set in ShaderConfig.cs
.
You can update the ShaderConfig.cs.hlsl
file in two ways:
ShaderConfig.cs.hlsl
file to mirror the ShaderConfig.cs
file. This method is faster but more likely to result in an error due to a mistake.ShaderConfig.cs.hlsl
file from the ShaderConfig.cs
file, which might take longer than a manual edit but ensures that the two files are synchronized.To use the Editor to generate the ShaderConfig.cs.hlsl
file, follow these steps:
When you use the Package Manager to update your URP package, the Package Manager downloads the latest version of the URP Config package to the /Library/PackageCache/
folder, but doesn’t automatically update the files of the URP Config package in your Packages
folder. Instead, you need to manually update your copy of the URP Config package in your Packages
folder and reapply your changes. To do this, use the following steps:
com.unity.render-pipelines.universal-config
from your Packages
folder. You can reference this later when you reapply your changes.com.unity.render-pipelines.universal-config
folder in your Packages
folder.com.unity.render-pipelines.universal-config
folder again from the /Library/PackageCache/
folder to your Packages
folder, as shown above in the Set up the URP Config package section.Did you find this page useful? Please give it a rating:
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