To render UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary and react to input from the users in the Game view, create a Panel Settings asset and a UI Document component. The Panel Settings asset defines a panel in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary where the UI is rendered. The UI Document component connects the UI to the panel.
Topic | Description |
---|---|
Create a panel | Create a Panel Settings asset to define a panel in the Scene. |
Panel Settings properties reference | Explore each Panel Settings asset property. |
Create a UI Document component | Create a UI Document component to connect the UI to the panel. |
Runtime UI event system and input handling | Learn to use the event systemA way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input. The Event System consists of a few components that work together to send events. More info See in Glossary and the input system with UI Toolkit. |
FAQ for event and input system | Find answers to frequently asked questions about the event and input systems. |
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