RasterState
struct in
UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Description
Values for the raster state.
Properties
conservative | Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property. |
cullingMode | Controls which sides of polygons should be culled (not drawn). |
depthClip | Enable clipping based on depth. |
offsetFactor | Scales the maximum Z slope in the GPU's depth bias setting. |
offsetUnits | Scales the minimum resolvable depth buffer value in the GPU's depth bias setting. |
Constructors
RasterState | Creates a new raster state with the given values. |