RasterState
                
                
                struct in
          UnityEngine.Rendering
                /
                Implemented in:UnityEngine.CoreModule
                
                
                
                
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                Description
                Values for the raster state.
               
              
              
                Static Properties
                
                  
                    
                      | Property | Description | 
                  
      | defaultValue | Default values for the raster state. | 
    
               
              
                Properties
                
                  
                    
                      | Property | Description | 
                  
      | conservative | Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property. | 
      | cullingMode | Controls which sides of polygons should be culled (not drawn). | 
      | depthClip | Enable clipping based on depth. | 
      | offsetFactor | Scales the maximum Z slope in the GPU's depth bias setting. | 
      | offsetUnits | Scales the minimum resolvable depth buffer value in the GPU's depth bias setting. | 
    
               
              
                Constructors
                
                  
                    
                      | Constructor | Description | 
                  
      | RasterState | Creates a new raster state with the given values. |