Version: 2019.3
LanguageEnglish
  • C#

RasterState

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Values for the raster state.

Static Properties

defaultValueDefault values for the raster state.

Properties

cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope.
offsetUnitsScales the minimum resolvable depth buffer value.

Constructors

RasterStateCreates a new raster state with the given values.