ここでは、Mode プロパティを Mixed (混合) に設定するときの Light コンポーネントの動作について説明します。これらは Mixed Light (混合ライト) とも呼ばれます。
混合ライティングは、リアルタイムライティングとベイクしたライティングの両方の要素を組み合わせたものです。混合ライティングを使うと、同じライトからベイクしたライトを使って動的シャドウを組み合わせることができます。また、ライトをリアルタイムの直接光とベイクした間接光に貢献させる場合に使用できます。
混合ライトを使用するには、最初に リアルタイムライト と ベイクしたライト の利点と制限を理解する必要があります。
シーンで Baked Global Illumination を無効にすると、Unity は、Mode を Realtime に設定したかのように混合ライトを強制的に動作させます。この場合、Unity は Light コンポーネントのインスペクターにメッセージを表示します。
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