Effector 2D コンポーネント を Collider 2D コンポーネントと共に使用して、ゲームオブジェクト のコライダーが相互に接触した時の 物理的な 力を管理できます。
トピック | 説明 |
---|---|
Area Effector 2D | Area Effector 2D を使用すると、力と角度の大きさに任意に幅を持たせることができます。 |
Buoyancy Effector 2D | Buoyancy Effector 2D を使用すると、浮力、流体流動、流体抗力をシミュレートできます。 |
Point Effector 2D | Point Effector 2D を使用すると、指定のソースポイントに対して引き付けたり反発させたりできます。 |
Platform Effector 2D | Platform Effector 2D を使用すると、例えば一方通行の衝突などの、“プラットフォーム” (床/台) の動作を作成できます。 |
Surface Effector 2D | Surface Effector 2D を使用すると、ベルトコンベヤーを作成できます。 |
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