インスペクターを使用して、各 Light コンポーネント のリアルタイムの影とベイクした影の設定を行うことができます。
シーンの各 メッシュレンダラー にも Cast Shadows と Receive Shadows プロパティがあり、必要に応じて有効にする必要があります。
ドロップダウンで On を選択して Cast Shadows を有効にし、メッシュの影の投影を有効にします。Two Sided を選択すると、メッシュのどちらのサーフェスからでも影を投影することができます (そのため、裏面のカリングは投影目的では無視されます)。Shadows Only は非表示のゲームオブジェクトからの影の投影を可能にします。
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