Terrain Collider は、アタッチ元の Terrain Engine オブジェクトの形状を基にして、コライダーを生成します。
プロパティ | 機能 |
---|---|
Material | 使用する 物理マテリアル への参照。物理マテリアルによりコライダーが他と衝突したとき、どのように相互作用するかが決定されます。 |
Terrain Data | 地形データ。 |
Enable Tree Colliders | 有効にすると Tree Collider が作成されます。 |
Unity 5.0 より前のバージョンでは、Terrain (地形) と Sphere (球) の間の相互作用を向上するために、Terrain Collider に Smooth Sphere Collisions プロパティがありました。滑らかな相互作用は、今は物理エンジンの標準的な動作となっているので、このプロパティは現在用いられていません。また、これを無効にする利点も特にありません。
TerrainCollider
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