本页介绍将 Light 组件的 Mode 属性设置为 Mixed 时该组件的行为。这类光源称为混合光源。
Mixed Lights combine elements of both real-time and baked lighting. You can use Mixed Lights to combine dynamic shadows with baked lighting from the same light source, or when you want a light to contribute direct real-time lighting and baked indirect lighting.
要使用混合光源,必须首先了解实时光源和烘焙光源的优势和局限性。
请注意,如果在场景中禁用了 Baked Global Illumination,Unity 会强制使混合光源表现得就像已将其 Mode 设置为 Realtime 一样。发生这种情况时,Unity 将在 Light 组件的 Inspector 中显示警告。
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