エディター内で、またはランタイムにスクリプトを使用して、複数のシーンを編集することができます。
エディター内でスクリプトを使用 (実行) する場合、以下を使用します。
ランタイムにスクリプトを使用して複数のシーンを編集する場合は、LoadScene
や UnloadScene
などの SceneManager クラスの関数を使用します。
ヒント:
ScriptableObject
にシリアライズすることができます。Hierarchy ウィンドウを復元するには、SceneSetups
のリストを再作成し、EditorSceneManager.RestoreSceneManagerSetup を使用してください。sceneCount
を取得し、GetSceneAt
でシーンを反復します。Did you find this page useful? Please give it a rating:
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