Learn how to set up Visual Studio or WinDbg to debug your application or Unity Editor after it discovers an issue or crashes. This type of debugging is called forensic debugging.
Occasionally, an application doesn’t crash despite having the debugger attached, or it crashes on a remote device where the debugger isn’t available. In such cases, you can get useful information from the dump file the debugger creates. This information covers how to set up the debugger to create a dump file.
If you want to debug as the application runs instead, refer to Set up live debugging for Unity.
Note: These instructions apply to Windows Standalone and Universal Windows platforms when running on desktop.
To make your applications produce a dump file when they run into an issue:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting
.LocalDumps
key (folder) if one doesn’t exist.DumpFolder
whose value is the fully qualified path where you want to store your dump files. For example, C:\Temp
.DumpCount
and set its value to 00000010
.DumpType
and set its value to 00000002
.The application creates the dump file in the folder you specified earlier. You can open the dump file with your preferred debugging tool, such as Visual Studio or WinDbg.
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