This property modifies the effect of wind zonesA GameObject that adds the effect of wind to your terrain. For instance, Trees within a wind zone will bend in a realistic animated fashion and the wind itself will move in pulses to create natural patterns of movement among the tree. More info
See in Glossary on particles emitted by the system.
|Multiplier||Scale value applied to wind zone forces.|
A TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary can incorporate wind zones which affect the movement of trees on the landscape. Enabling this section allows the wind zones to blow particles from the system. The Multiplier value lets you scale the effect of the wind on the particles, since they will often be blown more strongly than tree branches.
Did you find this page useful? Please give it a rating: