Version: 2020.1
Unity 설치
Unity 허브

System requirements for Unity 2020.1

This page outlines the minimum system requirements you need to run Unity 2020.1 on all supported platforms. It contains the following information:

  1. Unity 에디터 시스템 요구 사항
  2. Unity 플레이어 시스템 요구 사항

Unity Editor system requirements

This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality can vary depending on the complexity of your project.

최소 요구 사항 Windows macOS Linux(프리뷰에서 지원)
운영체제 버전 Windows 7 (SP1+) and Windows 10, 64-bit versions only High Sierra 10.13+ Ubuntu 16.04, Ubuntu 18.04 및 CentOS 7
CPU SSE2 명령어 집합 지원이 포함된 X64 아키텍처 SSE2 명령어 집합 지원이 포함된 X64 아키텍처 SSE2 명령어 집합 지원이 포함된 X64 아키텍처
그래픽스 API DX10, DX11 및 DX12 지원 GPU Metal 지원 Intel 및 AMD GPU OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
추가 요구 사항 하드웨어 공급업체가 공식적으로 지원하는 드라이버 Apple이 공식적으로 지원하는 드라이버 Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.)
    Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer.

Unity Player system requirements

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality can vary depending on the complexity of your project.

모바일

운영체제 Android iOS tvOS
Version 4.4 (API 19)+ 11+ 11+
CPU Neon 지원 ARMv7(32비트), 또는 ARM64 A7 SoC+ A8 SoC+
그래픽스 API OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan Metal Metal
추가 요구 사항 - 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. Android within a container or emulator is not supported.
- For development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub.
For development and debugging: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

For App Store submission: see Apple’s submission guidelines for the required Xcode version.
Apple TV 4세대 이상

Console

For PlayStation 4 (including PS VR), Xbox One and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.

Desktop

운영체제 Windows Universal Windows Platform macOS Linux
운영체제 버전 Windows 7 (SP1+) and Windows 10 Windows 10, Xbox One, HoloLens High Sierra 10.13+ Ubuntu 16.04 and Ubuntu 18.04
CPU x86, x64 architecture with SSE2 instruction set support x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 x64 architecture with SSE2 x64 architecture with SSE2 instruction set support
그래픽스 API DX10, DX11, DX12 capable DX10, DX11, DX12 capable GPUs Metal capable Intel and AMD GPUs OpenGL 3.2+, Vulkan capable
추가 요구 사항 Officially supported hardware vendor drivers Officially supported hardware vendor drivers
For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Apple이 공식적으로 지원하는 드라이버 - Gnome desktop environment running on top of X11 windowing system
- Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.)
- Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
    Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer.

Stadia

Unity developers interested in bringing games to the Stadia platform should first apply for development resources on Google’s Stadia developer website.

Server platform

운영체제 Windows macOS Linux
운영체제 버전 Windows 7 (SP1+) and Windows 10, running on workstation and rack form factors, without emulation or compatibility layer. High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. 에뮬레이션 또는 호환성 레이어 없이 워크스테이션 및 랙 폼 팩터에서 실행되는 Ubuntu 16.04, 18.04
CPU SSE2 명령어 집합 지원이 포함된 x86, x64 아키텍처 SSE2 명령어 집합 지원이 포함된 x64 아키텍처 SSE2 명령어 집합 지원이 포함된 x64 아키텍처
GPU 명시적 GPU 지원 없음
추가 요구 사항 Officially supported hardware vendor drivers.

WebGL

브라우저를 실행하는 운영체제 Windows, macOS, Linux
하드웨어 Workstation and laptop form factors
추가 요구 사항 다음의 Chrome, Firefox 또는 Safari 버전:
- WebGL 1.0 또는 2.0 지원
- HTML 5 표준 준수
- 64비트
- WASM 지원

XR platform system requirements

To enable XR and configure your Unity project, follow the steps outlined on the Configuring your Unity project for XR page.

Oculus

하드웨어 Oculus Rift/Rift S Oculus Quest Oculus Quest 2
운영체제 버전 Windows 10 Android
CPU See Oculus recommendations ARM 64비트(Snapdragon 835) ARM 64-bit (Snapdragon XR2)
GPU See Oculus recommendations
그래픽스 API DX11 OpenGL ES 3.0, Vulkan*
추가 요구 사항 *Vulkan support for Oculus Quest is an experimental feature and should not be used in production.
For more information, see the Oculus XR Plugin package documentation.

Windows Mixed Reality

하드웨어 WMR Immersive (VR) HoloLens HoloLens 2
운영체제 버전 Windows 10 RS4 Embedded Windows 10
CPU Intel 64비트 Intel Atom ARM 64-bit
(Snapdragon 850)
그래픽스 API DX11

Magic Leap

운영체제 Magic Leap One
운영체제 버전 Lumin OS
CPU See Magic Leap specifications
GPU See Magic Leap specifications
그래픽스 API OpenGL ES 3.2+

ARCore

운영체제 Android 스마트폰
운영체제 버전 7
CPU ARM 64비트
그래픽스 API OpenGL ES
추가 요구 사항 Latest supported SDK Version: ARCore 1.14

ARKit

운영체제 iPhone 및 iPad
운영체제 버전 iOS 11
CPU A9+
그래픽스 API Metal
추가 요구 사항 Latest supported SDK Version: ARKit 3.5

Other system requirements notes

For any Unity Editor or Player supporting Windows 7, note that Microsoft no longer supports Windows 7 after January 14th 2020.

Unity 설치
Unity 허브