This page outlines the minimum system requirements you need to run Unity 2020.1 on all supported platforms. It contains the following information:
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality can vary depending on the complexity of your project.
최소 요구 사항 | Windows | macOS | Linux(프리뷰에서 지원) |
---|---|---|---|
운영체제 버전 | Windows 7 (SP1+) and Windows 10, 64-bit versions only | High Sierra 10.13+ | Ubuntu 16.04, Ubuntu 18.04, CentOS 7 |
CPU | SSE2 명령어 집합 지원이 포함된 X64 아키텍처 | SSE2 명령어 집합 지원이 포함된 X64 아키텍처 | SSE2 명령어 집합 지원이 포함된 X64 아키텍처 |
그래픽스 API | DX10, DX11 및 DX12 지원 GPU | Metal 지원 Intel 및 AMD GPU | OpenGL 3.2+ 또는 Vulkan 지원 Nvidia 및 AMD GPU. |
추가 요구 사항 | 하드웨어 공급업체가 공식적으로 지원하는 드라이버 | Apple이 공식적으로 지원하는 드라이버 | Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.) |
Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer. |
This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality can vary depending on the complexity of your project.
운영체제 | Android | iOS | tvOS |
---|---|---|---|
Version | 4.4(API 19)+ | 11+ | 11+ |
CPU | Neon 지원 ARMv7(32비트), 또는 ARM64 | A7 SoC+ | A8 SoC+ |
그래픽스 API | OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan | Metal | Metal |
추가 요구 사항 | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. Android within a container or emulator is not supported. - For development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub. |
For development and debugging: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. For App Store submission: see Apple’s submission guidelines for the required Xcode version. |
Apple TV 4세대 이상 |
For PlayStation 4 (including PS VR), Xbox One and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.
운영체제 | Windows | 유니버설 Windows 플랫폼 | macOS | Linux |
---|---|---|---|---|
운영체제 버전 | Windows 7(SP1+), Windows 10 | Windows 10, Xbox One, HoloLens | High Sierra 10.13+ | Ubuntu 16.04 및 Ubuntu 18.04 |
CPU | x86, x64 architecture with SSE2 instruction set support | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 | x64 architecture with SSE2 | x64 architecture with SSE2 instruction set support |
그래픽스 API | DX10, DX11, DX12 capable | DX10, DX11, DX12 capable GPUs | Metal 지원 Intel 및 AMD GPU | OpenGL 3.2+, Vulkan capable |
추가 요구 사항 | Officially supported hardware vendor drivers | Officially supported hardware vendor drivers For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK |
Apple이 공식적으로 지원하는 드라이버 | - Gnome desktop environment running on top of X11 windowing system - Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.) - Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver |
Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer. |
Unity developers interested in bringing games to the Stadia platform should first apply for development resources on Google’s Stadia developer website.
운영체제 | Windows | macOS | Linux |
---|---|---|---|
운영체제 버전 | 에뮬레이션 또는 호환성 레이어 없이 워크스테이션 및 랙 폼 팩터에서 실행되는 Windows 7(SP1+) 및 Windows 10. | 에뮬레이션 또는 호환성 레이어 없이 워크스테이션 및 랙 폼 팩터에서 실행되는 High Sierra 10.13+. | 에뮬레이션 또는 호환성 레이어 없이 워크스테이션 및 랙 폼 팩터에서 실행되는 Ubuntu 16.04, 18.04 |
CPU | SSE2 명령어 집합 지원이 포함된 x86, x64 아키텍처 | SSE2 명령어 집합 지원이 포함된 x64 아키텍처 | SSE2 명령어 집합 지원이 포함된 x64 아키텍처 |
GPU | 명시적 GPU 지원 없음 | ||
추가 요구 사항 | Officially supported hardware vendor drivers. |
브라우저를 실행하는 운영체제 | Windows, macOS, Linux |
---|---|
하드웨어 | Workstation and laptop form factors |
추가 요구 사항 | 다음의 Chrome, Firefox 또는 Safari 버전: - WebGL 1.0 또는 2.0 지원 - HTML 5 표준 준수 - 64비트 - WASM 지원 |
To enable XR and configure your Unity project, follow the steps outlined on the Configuring your Unity project for XR page.
하드웨어 | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
---|---|---|---|
운영체제 버전 | Windows 10 | Android | |
CPU | See Oculus recommendations | ARM 64비트(Snapdragon 835) | ARM 64비트(Snapdragon XR2) |
GPU | See Oculus recommendations | ||
그래픽스 API | DX11 | OpenGL ES 3.0, Vulkan* | |
추가 요구 사항 | *Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, see the Oculus XR Plugin package documentation. |
하드웨어 | WMR Immersive (VR) | HoloLens | HoloLens 2 |
---|---|---|---|
운영체제 버전 | Windows 10 RS4 | 내장된 Windows 10 | |
CPU | Intel 64비트 | Intel Atom | ARM 64비트 (Snapdragon 850) |
그래픽스 API | DX11 |
운영체제 | Magic Leap One |
---|---|
운영체제 버전 | Lumin OS |
CPU | Magic Leap 사양 참조 |
GPU | Magic Leap 사양 참조 |
그래픽스 API | OpenGL ES 3.2+ |
운영체제 | Android 스마트폰 | |
---|---|---|
운영체제 버전 | 7 | |
CPU | ARM 64비트 | |
그래픽스 API | OpenGL ES | |
추가 요구 사항 | 지원되는 최신 SDK 버전: ARCore 1.14 |
운영체제 | iPhone 및 iPad |
---|---|
운영체제 버전 | iOS 11 |
CPU | A9+ |
그래픽스 API | Metal |
추가 요구 사항 | 지원되는 최신 SDK 버전: ARKit 3.5 |
For any Unity Editor or Player supporting Windows 7, note that Microsoft no longer supports Windows 7 after January 14th 2020.
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