Streaming Controller 컴포넌트는 밉맵 스트리밍 시스템의 일부입니다. 텍스처 스트리밍을 사용하여 런타임 시점에 밉맵을 Unity에 로드하려는 경우 스트리밍 컨트롤러를 게임 오브젝트에 추가하십시오.
Streaming Controller 컴포넌트를 사용하는 방법에 관한 자세한 내용은 밉맵 스트리밍 API 문서 페이지를 참조하십시오.
프로퍼티 | 설명 |
---|---|
Mip Map Bias | 이 설정을 사용하면 밉맵 스트리밍 시스템이 텍스처에 대해 선택한 것보다 더 작거나 큰 밉맵 레벨을 로드하도록 Unity를 강제 설정할 수 있습니다. 숫자 필드를 사용하여 Unity가 밉맵 레벨에 적용하는 오프셋을 설정하십시오. Unity는 이 카메라에서 보이는 모든 텍스처에 이 오프셋을 추가합니다. API를 통해 제어하려면 StreamingController.streamingMipmapBias를 사용하십시오. |
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