This page outlines the minimum system requirements you need to run Unity 2020.1 on all supported platforms. It contains the following information:
This section lists the minimum requirements to run the Unity Editor. Actual performance and renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary quality can vary depending on the complexity of your project.
Minimum requirements | Windows | macOS | Linux (Support in Preview) |
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Operating system version | Windows 7 (SP1+) and Windows 10, 64-bit versions only | High Sierra 10.13+ | Ubuntu 16.04, Ubuntu 18.04, and CentOS 7 |
CPU | X64 architecture with SSE2 instruction set support | X64 architecture with SSE2 instruction set support | X64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, and DX12-capable GPUs | Metal-capable Intel and AMD GPUs | OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. |
Additional requirements | Hardware vendor officially supported drivers | Apple officially supported drivers | Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.) |
Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer. |
This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality can vary depending on the complexity of your project.
Operating system | Android | iOSApple’s mobile operating system. More info See in Glossary |
tvOS |
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Version | 4.4 (API 19)+ | 11+ | 11+ |
CPU | ARMv7 with Neon Support (32-bit) or ARM64 | A7 SoC+ | A8 SoC+ |
Graphics API | OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan | Metal | Metal |
Additional requirements | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. Android within a container or emulator is not supported. - For development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub. |
For development and debugging: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. For App Store submission: see Apple’s submission guidelines for the required Xcode version. |
Apple TV 4th generation+ |
For PlayStation 4Sony’s eighth generation video game console.
See in Glossary (including PS VR), Xbox OneMicrosoft’s eighth generation video game console.
See in Glossary and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.
Operating system | Windows | Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary |
macOS | Linux |
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Operating system version | Windows 7 (SP1+) and Windows 10 | Windows 10, Xbox One, HoloLens | High Sierra 10.13+ | Ubuntu 16.04 and Ubuntu 18.04 |
CPU | x86, x64 architecture with SSE2 instruction set support | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 | x64 architecture with SSE2 | x64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, DX12 capable | DX10, DX11, DX12 capable GPUs | Metal capable Intel and AMD GPUs | OpenGL 3.2+, Vulkan capable |
Additional requirements | Officially supported hardware vendor drivers | Officially supported hardware vendor drivers For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK |
Apple officially supported drivers | - Gnome desktop environment running on top of X11 windowing system - Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.) - Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver |
Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer. |
Unity developers interested in bringing games to the Stadia platform should first apply for development resources on Google’s Stadia developer website.
Operating system | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 7 (SP1+) and Windows 10, running on workstation and rack form factors, without emulation or compatibility layer. | High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. | Ubuntu 16.04, 18.04, running on workstation and rack form factors, without emulation or compatibility layer. |
CPU | x86, x64 architecture with SSE2 instruction set support. | x64 architecture with SSE2 instruction set support. | x64 architecture with SSE2 instruction set support. |
GPU | No explicit GPU support. | ||
Additional requirements | Officially supported hardware vendor drivers. |
Operating system running browsers | Windows, macOS, and Linux |
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Hardware | Workstation and laptop form factors |
Additional requirements | Versions of Chrome, Firefox or Safari that are: - WebGL 1.0 or 2.0 capable - HTML 5 standards compliant - 64-bit - WASM capable |
To enable XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary and configure your Unity project, follow the steps outlined on the Configuring your Unity project for XR page.
Hardware | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
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Operating system version | Windows 10 | Android | |
CPU | See Oculus recommendations | ARM 64-bit (Snapdragon 835) | ARM 64-bit (Snapdragon XR2) |
GPU | See Oculus recommendations | ||
Graphics API | DX11 | OpenGL ES 3.0, Vulkan* | |
Additional requirements | *Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, see the Oculus XR Plugin package documentation. |
Hardware | WMR Immersive (VR) | HoloLens | HoloLens 2 |
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Operating system version | Windows 10 RS4 | Embedded Windows 10 | |
CPU | Intel 64-bit | Intel Atom | ARM 64-bit (Snapdragon 850) |
Graphics API | DX11 |
Operating system | Magic Leap One |
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Operating system version | Lumin OS |
CPU | See Magic Leap specifications |
GPU | See Magic Leap specifications |
Graphics API | OpenGL ES 3.2+ |
Operating system | Android phones | |
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Operating system version | 7 | |
CPU | ARM 64-bit | |
Graphics API | OpenGL ES | |
Additional requirements | Latest supported SDK Version: ARCore 1.14 |
Operating system | iPhone and iPad |
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Operating system version | iOS 11 |
CPU | A9+ |
Graphics API | Metal |
Additional requirements | Latest supported SDK Version: ARKit 3.5 |
For any Unity Editor or Player supporting Windows 7, note that Microsoft no longer supports Windows 7 after January 14th 2020.