Most of the time, the Asset packages you use in Unity come directly from the Asset Store, and you import them in the Package Manager window. However, if you have a .unitypackage
file saved locally, for example, because you created your own custom Asset package, you can import it into your project in the Unity Editor through the Assets menu.
Unity에서 로컬 에셋 패키지를 임포트하려면 다음 단계를 따르십시오.
에셋 패키지를 임포트할 프로젝트를 에디터에서 엽니다.
Assets > Import Package > Custom Package 를 선택합니다. 파일 브라우저가 나타나 .unitypackage
파일을 찾으라는 메시지를 표시합니다.
파일 브라우저에서 임포트할 파일을 선택하고 Open 을 클릭합니다.
Import Unity Package 창에 이미 선택되고 설치 준비가 끝난 패키지의 모든 항목이 표시됩니다.
임포트하지 않을 항목을 선택 해제하고 Import 를 클릭합니다. Unity는 프로젝트 창에서 액세스할 수 있도록 임포트한 에셋 패키지의 모든 콘텐츠를 Assets
폴더에 보관합니다.
Note: Typically, it is easier to import assets from the Unity Asset Store using the Package Manager. However, if you want to access them directly, see Asset Packages for the path to the download folder on your operating system.
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