잠시 시간을 내서 에디터 인터페이스를 살펴보고 익혀 두는 것이 좋습니다. 메인 에디터 창은 다시 배열하고 분류 또는 분리하고 도킹할 수 있는 탭이 있는 창들로 구성됩니다.
즉 에디터의 모양은 개인 취향이나 수행하는 작업의 타입에 따라 프로젝트 또는 개발자마다 다를 수 있습니다.
디폴트로 설정되어 있는 창의 배열을 유지하면 가장 많이 사용되는 창들을 편리하게 이용할 수 있습니다. Unity를 구성하는 여러 가지 창에 아직 익숙하지 않은 경우 탭 이름으로 창을 구별할 수 있습니다. 자세한 내용은 Unity의 인터페이스를 참조하십시오.
팁: 문제 해결, 팁, 요령은 기술 자료의 에디터 섹션에서도 확인할 수 있습니다.
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