This page outlines the minimum system requirements you need to run Unity 2020.1 on all supported platforms. It contains the following information:
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality can vary depending on the complexity of your project.
最低要求 | Windows | macOS | Linux(在预览中支持) |
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操作系统版本 | Windows 7 (SP1+) and Windows 10, 64-bit versions only | High Sierra 10.13+ | Ubuntu 16.04、Ubuntu 18.04 和 CentOS 7 |
CPU | X64 架构(支持 SSE2 指令集) | X64 架构(支持 SSE2 指令集) | X64 架构(支持 SSE2 指令集) |
图形 API | DX10、DX11 和 DX12 兼容型 GPU | Metal 兼容型 Intel 和 AMD GPU | OpenGL 3.2+ 或 Vulkan 兼容型 Nvidia 和 AMD GPU |
其他要求 | 硬件供应商正式支持的驱动程序 | Apple 正式支持的驱动程序 | Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.) |
Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer. |
This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality can vary depending on the complexity of your project.
操作系统 | Android | iOS | tvOS |
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版本 | 4.4 (API 19)+ | 11+ | 11+ |
CPU | ARMv7(具有 Neon 支持,32 位)或 ARM64 | A7 SoC+ | A8 SoC+ |
图形 API | OpenGL ES 2.0+、OpenGL ES 3.0+、Vulkan | Metal | Metal |
其他要求 | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. Android within a container or emulator is not supported. - For development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub. |
For development and debugging: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. For App Store submission: see Apple’s submission guidelines for the required Xcode version. |
Apple TV 第 4 代以上 |
For PlayStation 4 (including PS VR), Xbox One and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.
操作系统 | Windows | 通用 Windows 平台 | macOS | Linux |
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操作系统版本 | Windows 7 (SP1+) 和 Windows 10 | Windows 10、Xbox One、HoloLens | High Sierra 10.13+ | Ubuntu 16.04 和 Ubuntu 18.04 |
CPU | x86, x64 architecture with SSE2 instruction set support | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 | x64 architecture with SSE2 | x64 architecture with SSE2 instruction set support |
图形 API | DX10, DX11, DX12 capable | DX10, DX11, DX12 capable GPUs | Metal 兼容型 Intel 和 AMD GPU | OpenGL 3.2+, Vulkan capable |
其他要求 | Officially supported hardware vendor drivers | Officially supported hardware vendor drivers For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK |
Apple 正式支持的驱动程序 | - Gnome desktop environment running on top of X11 windowing system - Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.) - Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver |
Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer. |
Unity developers interested in bringing games to the Stadia platform should first apply for development resources on Google’s Stadia developer website.
操作系统 | Windows | macOS | Linux |
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操作系统版本 | Windows 7 (SP1+) 和 Windows 10,在工作站和机架式机型上运行,无需仿真或兼容性层。 | High Sierra 10.13+,在工作站和机架式机型上运行,无需仿真或兼容性层。 | Ubuntu 16.04、18.04,在工作站和机架式机型上运行,无需仿真或兼容性层。 |
CPU | x86、x64 架构(支持 SSE2 指令集)。 | x64 架构(支持 SSE2 指令集)。 | x64 架构(支持 SSE2 指令集)。 |
GPU | 无显式 GPU 支持。 | ||
其他要求 | Officially supported hardware vendor drivers. |
运行浏览器的操作系统 | Windows、macOS 和 Linux |
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硬件 | Workstation and laptop form factors |
其他要求 | 满足以下条件的 Chrome、Firefox 或 Safari 版本: - 兼容 WebGL 1.0 或 2.0 - 符合 HTML 5 标准 - 64 位 - 兼容 WASM |
To enable XR and configure your Unity project, follow the steps outlined on the Configuring your Unity project for XR page.
硬件 | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
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操作系统版本 | Windows 10 | Android | |
CPU | See Oculus recommendations | ARM 64 位 (Snapdragon 835) | ARM 64 位 (Snapdragon XR2) |
GPU | See Oculus recommendations | ||
图形 API | DX11 | OpenGL ES 3.0、Vulkan* | |
其他要求 | *Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, see the Oculus XR Plugin package documentation. |
硬件 | WMR Immersive (VR) | HoloLens | HoloLens 2 |
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操作系统版本 | Windows 10 RS4 | Embedded Windows 10 | |
CPU | Intel 64 位 | Intel Atom | ARM 64 位 (Snapdragon 850) |
图形 API | DX11 |
操作系统 | Magic Leap One |
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操作系统版本 | Lumin OS |
CPU | 参阅 Magic Leap 规范 |
GPU | 参阅 Magic Leap 规范 |
图形 API | OpenGL ES 3.2+ |
操作系统 | Android 手机 | |
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操作系统版本 | 7 | |
CPU | ARM 64 位 | |
图形 API | OpenGL ES | |
其他要求 | Latest supported SDK Version: ARCore 1.14 |
操作系统 | iPhone 和 iPad |
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操作系统版本 | iOS 11 |
CPU | A9+ |
图形 API | Metal |
其他要求 | 支持的最新 SDK 版本:ARKit 3.5 |
For any Unity Editor or Player supporting Windows 7, note that Microsoft no longer supports Windows 7 after January 14th 2020.