Version: 2020.1
安装 Unity
Unity Hub

System requirements for Unity 2020.1

This page outlines the minimum system requirements you need to run Unity 2020.1 on all supported platforms. It contains the following information:

1.Unity Editor 系统要求 2.Unity Player 系统要求 * 移动端 * 游戏主机 * 桌面端 * Stadia * 服务器平台 * Web 平台 * XR 平台 * Oculus * Windows Mixed Reality * Magic Leap * ARCore * ARKit * 其他要求

Unity Editor 系统要求

This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality can vary depending on the complexity of your project.

最低要求 Windows macOS Linux(在预览中支持)
操作系统版本 Windows 7 (SP1+) and Windows 10, 64-bit versions only High Sierra 10.13+ Ubuntu 16.04、Ubuntu 18.04 和 CentOS 7
CPU X64 架构(支持 SSE2 指令集) X64 架构(支持 SSE2 指令集) X64 架构(支持 SSE2 指令集)
图形 API DX10、DX11 和 DX12 兼容型 GPU Metal 兼容型 Intel 和 AMD GPU OpenGL 3.2+ 或 Vulkan 兼容型 Nvidia 和 AMD GPU
其他要求 硬件供应商正式支持的驱动程序 Apple 正式支持的驱动程序 Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.)
    Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer.

Unity Player 系统要求

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality can vary depending on the complexity of your project.

移动端

操作系统 Android iOS tvOS
版本 4.4 (API 19)+ 11+ 11+
CPU ARMv7(具有 Neon 支持,32 位)或 ARM64 A7 SoC+ A8 SoC+
图形 API OpenGL ES 2.0+、OpenGL ES 3.0+、Vulkan Metal Metal
其他要求 - 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. Android within a container or emulator is not supported.
- For development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub.
For development and debugging: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

For App Store submission: see Apple’s submission guidelines for the required Xcode version.
Apple TV 第 4 代以上

游戏主机

For PlayStation 4 (including PS VR), Xbox One and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.

桌面端

操作系统 Windows 通用 Windows 平台 macOS Linux
操作系统版本 Windows 7 (SP1+) 和 Windows 10 Windows 10, Xbox One, HoloLens High Sierra 10.13+ Ubuntu 16.04 和 Ubuntu 18.04
CPU x86, x64 architecture with SSE2 instruction set support x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 x64 architecture with SSE2 x64 architecture with SSE2 instruction set support
图形 API DX10, DX11, DX12 capable DX10, DX11, DX12 capable GPUs Metal 兼容型 Intel 和 AMD GPU OpenGL 3.2+, Vulkan capable
其他要求 Officially supported hardware vendor drivers Officially supported hardware vendor drivers
For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Apple 正式支持的驱动程序 - Gnome desktop environment running on top of X11 windowing system
- Other configuration and user environment as provided by default with the supported distribution (Kernel, Compositor, etc.)
- Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
    Windows, macOS and Linux all support the Unity Editor on workstations or laptop form factors running without emulation, container or compatibility layer.

Stadia

Unity developers interested in bringing games to the Stadia platform should first apply for development resources on Google’s Stadia developer website.

服务器平台

操作系统 Windows macOS Linux
操作系统版本 Windows 7 (SP1+) 和 Windows 10,在工作站和机架式机型上运行,无需仿真或兼容性层。 High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. Ubuntu 16.04、18.04,在工作站和机架式机型上运行,无需仿真或兼容性层。
CPU x86、x64 架构(支持 SSE2 指令集)。 x64 架构(支持 SSE2 指令集)。 x64 架构(支持 SSE2 指令集)。
GPU 无显式 GPU 支持。
其他要求 Officially supported hardware vendor drivers.

WebGL

运行浏览器的操作系统 Windows、macOS 和 Linux
硬件 Workstation and laptop form factors
其他要求 满足以下条件的 Chrome、Firefox 或 Safari 版本:
- 兼容 WebGL 1.0 或 2.0
- 符合 HTML 5 标准
- 64 位
- 兼容 WASM

XR 平台系统要求

To enable XR and configure your Unity project, follow the steps outlined on the Configuring your Unity project for XR page.

Oculus

硬件 Oculus Rift/Rift S Oculus Quest Oculus Quest 2
操作系统版本 Windows 10 Android
CPU See Oculus recommendations ARM 64 位 (Snapdragon 835) ARM 64-bit (Snapdragon XR2)
GPU See Oculus recommendations
图形 API DX11 OpenGL ES 3.0、Vulkan*
其他要求 *Vulkan support for Oculus Quest is an experimental feature and should not be used in production.
For more information, see the Oculus XR Plugin package documentation.

Windows Mixed Reality

硬件 WMR Immersive (VR) HoloLens HoloLens 2
操作系统版本 Windows 10 RS4 Embedded Windows 10
CPU Intel 64 位 Intel Atom ARM 64 位
(Snapdragon 850)
图形 API DX11

Magic Leap

操作系统 Magic Leap One
操作系统版本 Lumin OS
CPU See Magic Leap specifications
GPU See Magic Leap specifications
图形 API OpenGL ES 3.2+

ARCore

操作系统 Android 手机
操作系统版本 7
CPU ARM 64 位
图形 API OpenGL ES
其他要求 Latest supported SDK Version: ARCore 1.14

ARKit

操作系统 iPhone 和 iPad
操作系统版本 iOS 11
CPU A9+
图形 API Metal
其他要求 Latest supported SDK Version: ARKit 3.5

其他系统要求注意事项

For any Unity Editor or Player supporting Windows 7, note that Microsoft no longer supports Windows 7 after January 14th 2020.

安装 Unity
Unity Hub