Unity IAP는 소모품의 개념과 명시적인 소모 API 호출을 지원하는 Google의 Billing API V3를 사용합니다.
모든 소모품은 Google Publisher 대시보드에서 ‘매니지드’ 상품으로 만들어야 합니다. 애플리케이션에서 구매를 확인하면 Unity IAP가 상품 소모를 처리합니다.
애플리케이션을 퍼블리시하기 전에 Android 기기에서 인앱 구매를 알파 또는 베타 배포로 테스트해야 합니다.
IAP를 테스트하려면 Alpha 또는 Beta APK를 퍼블리시해야 하지만, 그러기 위해 앱을 Google Play 스토어에 공개적으로 표시해야 하는 것은 아닙니다.
인앱 구매를 처음부터 끝까지 완전하게 테스트하기 위해서는 테스트 계정을 사용하여 기기에 로그인한 상태에서 테스트해야 합니다.
다음 사항을 참고해야 합니다.
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