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Unwrapping

class in UnityEditor

Description

Utility class for computing mesh UVs.

This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".

See Also: Mesh class, Generating Lightmap UVs.

Static Methods

GeneratePerTriangleUVWill generate per-triangle uv (3 UVs for each triangle) with default settings.
GenerateSecondaryUVSetCompute a unique UV layout for a Mesh, and store it in Mesh.uv2.