Version: 2022.2
LanguageEnglish
  • C#

Unwrapping

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Utility class for computing mesh UVs.

This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".

See Also: Mesh class, Generating Lightmap UVs.

Static Methods

GeneratePerTriangleUVWill generate per-triangle uv (3 UVs for each triangle) with default settings.
GenerateSecondaryUVSetCompute a unique UV layout for a Mesh, and store it in Mesh.uv2.