class in UnityEditor.Build.Player
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Container for holding information about script type and property data.
This class helps ensure the correct fields are serialized out for content builds.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|Dispose||Dispose the TypeDB destroying all internal state.|
|Equals||Returns true if the objects are equal.|
|GetHash128||Gets the hash for the BuildReferenceMap.|
|GetHashCode||Gets the hash code for the TypeDB.|
|GetObjectData||ISerializable method for serialization support outside of Unity's internal serialization system.|