public void UpdateExternalTexture (IntPtr nativeTex);


nativeTex ネイティブの 2D テクスチャオブジェクト


異なるネイティブのテクスチャオブジェクトを使うために Unity のテクスチャを更新します。

This function is mostly useful for native code plugins that create platform specific texture objects outside of Unity, and need to use these textures in Unity scenes. For a texture created with CreateExternalTexture, this function switches to another underlying texture object if/when it changes.

See Also: CreateExternalTexture.