GameObject

class in UnityEngine

/

継承:Object

マニュアルに切り替える

説明

Unity のシーンのすべてのエンティティのベースクラス

注意: GameObject クラスの変数の多くは、削除されました。 例えば、C# の GameObject.renderer にアクセスするには、代わりに、GetComponent<Renderer>() を使用します。 JS スクリプトでは、GetComponent.<Renderer>() を使用してください。

関連項目: Component

変数

activeInHierarchyIs the GameObject active in the scene?
activeSelfThe local active state of this GameObject. (Read Only)
isStaticEditor only API that specifies if a game object is static.
layerThe layer the game object is in. A layer is in the range [0...31].
sceneScene that the GameObject is part of.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.

コンストラクタ

GameObject name という名のゲームオブジェクトを作成します

Public 関数

AddComponentAdds a component class named className to the game object.
BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
SetActiveActivates/Deactivates the GameObject.

Static 関数

CreatePrimitiveCreates a game object with a primitive mesh renderer and appropriate collider.
FindFinds a GameObject by name and returns it.
FindGameObjectsWithTagReturns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTagReturns one active GameObject tagged tag. Returns null if no GameObject was found.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 関数

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static 関数

Destroyゲームオブジェクトやコンポーネント、アセットを削除します
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operator

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.