Version: 5.4 (switch to 5.5b)
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Graphics

class in UnityEngine

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マニュアルに切り替える

Description

Unity の描画機能の Raw インターフェースです。

最適化されたメッシュを描画する Unity の高度な機能です。

Static Variables

activeColorBufferCurrently active color buffer (Read Only).
activeDepthBufferCurrently active depth/stencil buffer (Read Only).

Static Functions

BlitCopies source texture into destination render texture with a shader.
BlitMultiTapCopies source texture into destination, for multi-tap shader.
ClearRandomWriteTargetsClear random write targets for Shader Model 5.0 level pixel shaders.
CopyTextureCopy texture contents.
DrawMeshDraw a mesh.
DrawMeshNowDraw a mesh immediately.
DrawProceduralDraws a fully procedural geometry on the GPU.
DrawProceduralIndirectDraws a fully procedural geometry on the GPU.
DrawTextureDraw a texture in screen coordinates.
ExecuteCommandBufferExecute a command buffer.
SetRandomWriteTargetSet random write target for Shader Model 5.0 level pixel shaders.
SetRenderTargetSets current render target.