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AssetBundle

class in UnityEngine

/

Inherits from: Object

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マニュアルに切り替える

Description

AssetBundle と利用すると WWW クラスによって追加のアセットをストリーミングし、ランタイムでインスタンス化することができます。 AssetBundle は BuildPipeline.BuildAssetBundle によって作成されます。

バンドルはプラットフォーム間で互換性がないことに注意してください。 スタンドアロンプラットフォームのバンドルビルドはすべて、各プラットホームでのみ読み込むことができ、他のプラットフォームではできません。 さらに、iOS のために構築されたバンドルは Android と互換性がなく、その逆も同様です。 シェーダーは、デバイスやテクスチャによって異なります。

See Also: WWW.assetBundle, Loading Resources at Runtime, BuildPipeline.BuildAssetBundle.

function Start () {
	var www = WWW ("http://myserver/myBundle.unity3d");
	yield www;
	// Get the designated main asset and instantiate it.
	Instantiate(www.assetBundle.mainAsset);
}
IEnumerator Start () {
	WWW www = new WWW("http://myserver/myBundle.unity3d");
	yield return www;

// Get the designated main asset and instantiate it. Instantiate(www.assetBundle.mainAsset); }

Variables

isStreamedSceneAssetBundleReturn true if the AssetBundle is a streamed scene AssetBundle.
mainAssetMain asset that was supplied when building the asset bundle (Read Only).

Public Functions

Contains特定のオブジェクトがアセットバンドルに含まれているか確認します。
GetAllAssetNamesReturn all asset names in the AssetBundle.
GetAllScenePathsReturn all the scene asset paths (paths to *.unity assets) in the AssetBundle.
LoadAllAssetsLoads all assets contained in the asset bundle that inherit from type.
LoadAllAssetsAsyncLoads all assets contained in the asset bundle asynchronously.
LoadAssetLoads asset with name from the bundle.
LoadAssetAsyncAsynchronously loads asset with name from the bundle.
LoadAssetWithSubAssetsLoads asset and sub assets with name from the bundle.
LoadAssetWithSubAssetsAsyncLoads asset with sub assets with name from the bundle asynchronously.
UnloadUnloads all assets in the bundle.

Static Functions

LoadFromFileディスクから同期でアセットバンドルを読み込みます。
LoadFromFileAsyncディスクから非同期でアセットバンドルを読み込みます。
LoadFromMemory同期メモリ領域からアセットバンドルを作成します。
LoadFromMemoryAsync非同期メモリ領域からアセットバンドルを作成します。

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.