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Shader

class in UnityEngine

/

Inherits from: Object

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マニュアルに切り替える

Description

すべてのレンダリングに使用されるシェーダースクリプト

高度なレンダリングである Shader クラスは、Material クラスを介して制御されています。 Shader クラスは主にシェーダーがユーザーのハードウェア上で動作するかチェックするため ( isSupported プロパティー )、 およびシェーダーを名前により見つけるため ( Find メソッド )のみの目的で使用します。

関連項目: Material クラス、MaterialsShaderLab ドキュメント.

Static Variables

globalMaximumLODShader LOD level for all shaders.
globalShaderHardwareTierShader hardware tier classification for current device.

Variables

isSupportedCan this shader run on the end-users graphics card? (Read Only)
maximumLODShader LOD level for this shader.
renderQueueRender queue of this shader. (Read Only)

Static Functions

DisableKeywordグローバルシェーダーキーワードの設定を解除します。
EnableKeywordグローバルシェーダーキーワードを設定します。
Find名前からシェーダーを検索します
IsKeywordEnabledグローバルシェーダーキーワードが有効にされているか。
PropertyToIDGets unique identifier for a shader property name.
SetGlobalBufferSets a global compute buffer property for all shaders.
SetGlobalColorSets a global color property for all shaders.
SetGlobalFloatSets a global float property for all shaders.
SetGlobalFloatArraySets a global float array property for all shaders.
SetGlobalIntSets a global int property for all shaders.
SetGlobalMatrixSets a global matrix property for all shaders.
SetGlobalMatrixArraySets a global matrix array property for all shaders.
SetGlobalTextureSets a global texture property for all shaders.
SetGlobalVectorSets a global vector property for all shaders.
SetGlobalVectorArraySets a global vector array property for all shaders.
WarmupAllShadersFully load all shaders to prevent future performance hiccups.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.