BeginDisabledGroup と EndDisabledGroup で囲んだ GUI グループ内の GUI 要素を操作不可にする場合に使用されます。
If disabled is true, the controls inside the group will be disabled.
If false, the enabled/disabled state will not be changed.
The group cannot be used to enable controls that would otherwise be disabled to begin with.
The groups can be nested and the controls within a child group will be disabled
either if that child group is itself disabled or if a parent group is.
class ExampleClass { void Example() { canJump = EditorGUILayout.Toggle ("Can Jump", canJump);
// Disable the jumping height control if canJump is false: using (new EditorGUI.DisabledScope (canJump == false)) { jumpHeight = EditorGUILayout.FloatField ("Jump Height", jumpHeight); } } }
The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled either if that child group is itself disabled or if a parent group is.
EditorGUI.DisabledScope | 新しい DisabledScope を作成し、関連するグループを開始します。 |