[SyncVar] is an attribute that can be put on member variables of UNeBehaviour classes. These variables will have their values sychronized from the server to clients in the game that are in the ready state.
[SyncVar] を付加した変数の値を変化させると、ダーティーとしてマークされ、現在のフレームの最後にクライアントへと値が送信されます。シンプルな値である場合は [SyncVar] を使うだけで問題ありません。SyncVar 変数の型は外部DLLやアセンブリからは行うことはできません。
using UnityEngine; using UnityEngine.Networking;
public class Ship : NetworkBehaviour { [SyncVar] public int health = 100; [SyncVar] public float energy = 100; }
hook | The hook attribute can be used to specify a function to be called when the sync var changes value on the client. |